Loading is also an occasional issue, sometimes I?d have a battle load in for about a minute or so before actually starting, but that wasn?t too frequent. The framerate also takes a dive at certain spots, there?s a rainy area that you encounter after the first few dungeons that really made the game chug, but those sequences are few and far between. Thankfully, the game is pretty liberal with its autosave system, so I rarely lost progress outside of a battle or two. Over the course of the game I?ve had multiple crashes, which are certainly annoying. Over the span of a 4 or 5 hour play session one day, the game crashed at least 3 times. So what doesn?t work? Battle Chasers: Nightwar had some definite technical hiccups on the PS4. Even the animated cutscenes are pretty solid, and I really took joy in seeing Joe Madureira?s creations come to life here. There?s a fair number of optional lore pick-ups to flesh out the world of Battle Chasers, and the battle animations are fantastic. The overworld might be a little plain and flat with its map-style layout, but the actual dungeons have a ton of detail packed in. I also really dug the look of the dungeons, and the environment in general. To help, every character has a set of dungeon abilities, like Calibretto?s ability to heal your party, or Garrison?s ability to quickly dodge a trap or other hazard. Later dungeons will also incorporate traps and other obstacles, which can damage your heroes out of combat. Each room will typically contain a few enemies, along with treasure, the occasional puzzle, and maybe a fishing spot or crafting table. Dungeons consist of a series of rooms that are tied together in a grid-like fashion. When entering a dungeon for the first time you?ll have the option of choosing a difficulty, which in turn will dictate the overall quality of loot you might obtain. There?s a give and take to this system that adds a nice layer of strategy to even basic encounters, which helps keep things interesting.ĭungeon exploration is also a key component in Battle Chasers: Nightwar. Provided you build up enough overcharge, you can start to fire off the stronger abilities that cost mana free of charge. Essentially, standard attacks can generate overcharge, which provides a single battle boost to your mana pool. But each character will have a list of attacks and abilities to unleash, which grows larger and larger the further into the game you get.Īnother key component of the battle system is the Overcharge function. Most characters boil down into standard RPG class archetypes with a few twists. The battle system is pretty basic on the surface, but the unique abilities of your party members, and the moderately tough enemies, make for some interesting encounters. Basically there?s a fair amount to see and do in Battle Chasers: Nightwar, so much so that you?ll have little trouble keeping busy with the game. There are also towns, side quests, vendors, and a few optional dungeons to uncover. The overworld consists of a series of map points that you can move between, with occasional monsters to encounter and battle. The dungeons and overworld maps are displayed from an isometric, top-down style view. So when Battle Chasers: Nightwar was announced, I was pretty damn excited to see how things would pan out.īattle Chasers: Nightwar is essentially an old-school RPG with turn-based battles, loot, equippable perks, crafting, fishing, and some exploration. Still, remembering Battle Chasers was unresolved, I remained a little dejected that the comic series would likely never be picked up again. From there I sort of lost touch with Madureira?s work, and didn?t really take notice again until Darksiders rolled out back in 2010. Then, like others, I was pretty bummed out when the series never saw completion. And of course I followed the guy when he made the jump to Wildstorm/Image for his creator-owned Battle Chasers series. I was definitely a ’90s X-Men kid growing up, so naturally that eventually transitioned into becoming a Joe Madureira fan when he took over penciler duties on the title.
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